![]() if it’s filled, all additional mana you would gain from slain monsters is lost. If you plan to use the mana pool spell, use it early, this way you get more total mana in the long run, thanks to the increased mana gain multiplier. You can kill all monsters coming in the first waves so the beacons won’t be any help for them, and you can wait with destroying the beacons until the later waves when more monster will get through. If there are healer or shield beacons near your wizard tower, you might want to build your defense line closer to the monster base so that the monsters will have to get through your defenses before being healed or shielded. If invulnerable monsters drag your towers’ attention, all the other monsters can slip through your defenses unharmed as well. Use your mana to build up your defenses first. If you destroy a minor monster base, the monsters that would come out of it will be “redirected” to the main monster base.ĭon’t destroy a beacon unless necessary, especially at the beginning of the battle. ![]() ![]() Keeping a minor monster base can be especially good if it is far from both your wiztower and the main monster base, because it can make the coming waves more loosely spread, giving you more time to kill the monsters one by one. It’s not worth spending gems on destroying a minor base if it’s far away from you. You might want to get ride of a minor base if it’s too near to your wizard tower, or if it’c connected to your wiztower with a path otherwise not used, and so you would have to make additional towers and gems to protect your flank. Sometimes it’s worth destroying the smaller bases, but not always. The wave stones on the left side of the screen show you what kind of monsters will appear and where they will arrive from. Waves can come from the main monster base, and in addition from minor monster bases, via paths from outside the area, or both. Giant (a few strong and armored monsters, a great source of mana but can be very dangerous) Swarm (lots of weak and fast monsters that take only a small mana when reaching your wiztower – they can be dangerous though by attracting your firepower and letting the tougher monsters pass through) Armored (slower, but tougher, can have a very heavy armor on harder levels) Monsters take more and more mana each time they reach your wizard towwer, be careful with hordes of fast monsters. You can leech more mana from the slowed monster or have a greater chance of shocking/piercing it.Ĭlick on a monster to view info about it. Place a trap right next to an other one, place a slowing gem in the first trap and a mana gain/armor reduce/shocking gem in the second one. Place a trap near a group of towers and place a slowing gem in it, this way the monsters will have to crawl by the towers for a longer time, taking more shots. It’s better to have more towers with somewhat weaker gems in them, than a few towers with stronger gems.ĭestroy misc buildings to place towers at key positions Look at the range indicator (yellow circle) of the inserted gem to see how far it can shoot, and place it in a tower that can give it the longest path cover. It might be worth placing a tower at one square distance from the path instead of right next to it. Place your towers in positions where they can cover the longest path possible. It will have all 8 abilities (in a very small portion each though) and some bonuses to its basic values. If you have all 8 gem types available, you can create a prismatic gem. Try to avoid making gems containing more than two base colors. So if you want to use the special ability of a gem, combine it only with gems of the same type. If you combine two gems of different types, you get both specials but with a decreased power. Pure gems have the strongest special abilities. This can further be improved with the Dual gem mastery skill. Dual gems are superior to pure gems, they get larger bonuses to their damage, range, and firing speed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |